These estimates currently award up to 30% for videos of internal builds which is very different from our main page which requires features be working in the public alpha.
Estimate | Criteria |
---|---|
0% | Progress not covered |
10% | Progress talked about |
20% | Progress spoken about at length |
30% | Progress appears in video or internal demo |
40% | Feature accessible in specialist alpha |
50% | Feature accessible in live alpha |
60% | Feature starting to work and being iterated on |
70% | Feature working somewhat functional |
80% | Feature working reliably |
90% | Feature receiving final tweaks |
100% | Release ready |
Estimated Total Completion: 18% |
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Major Technical Systems (34%) |
Planetary Landing (60%) |
Planetary Exploration/Surface Combat (50%) |
Push/Pull and Grabby Hands (30%) |
Dynamic Instancing (10%) |
Universe Server (20%) |
General Gameplay Systems (22%) |
Economy (10%) |
Shopping (50%) |
Security/Reputation (50%) |
Insurance/Death (10%) |
Character Customization (30%) |
Communications/VOIP/Relays (20%) |
Encryption/Hacking (Unknown or less than 10%) |
Item ID/Stolen Item System (30%) |
Full Mobiglass Functionality (Inventory, news, etc) (30%) |
Hangar Layout Customization/Room System (70%) |
Public Transit (Unknown or less than 10%) |
Rescue/Recovery System (Unknown or less than 10%) |
In-Game Organization Functionality (Unknown or less than 10%) |
Full Health and Injury System With Mobility Effects (30%) |
Payment Sharing/Player UEC Transfer (Unknown or less than 10%) |
Role and Player Mechanics (9%) |
Salvage (Unknown or less than 10%) |
Trade (30%) |
Mining (Unknown or less than 10%) |
Bounty Hunting/Stasis (20%) |
Medical (Unknown or less than 10%) |
Science/Research (Unknown or less than 10%) |
Cartography/Jump Point Mapping (Unknown or less than 10%) |
Player-Controlled External Repair (Unknown or less than 10%) |
Space Station Ownership (Unknown or less than 10%) |
Racing Circuits/League (50%) |
Passenger Transport System (Unknown or less than 10%) |
AI (5%) |
Various roles (Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant, and Vandal) (10%) |
NPC Ship Crew (Unknown or less than 10%) |
Ship Functionality (19%) |
Base Component System (20%) |
Power Shunting System (50%) |
CPU Resource System (10%) |
Shields/Damage Model (60%) |
Detailed Sensors/Scanning (10%) |
Ship Signatures/Emissions (Unknown or less than 10%) |
Cargo/Shipping (30%) |
Panel Access to Components/Internal Repair (Unknown or less than 10%) |
Component Tweaking/Tuning/Overclocking/Testing (10%) |
Electronic Warfare (Unknown or less than 10%) |
Jump Point Navigation/Interdiction (30%) |
Proper Multicrew Roles (10%) |
Fueling (50%) |
Docking and Carrier Systems (30%) |
Locking/Forced Entry (Unknown or less than 10%) |
Escape Pods/Vehicles (20%) |
Semi-Customizable/Movable Displays/HUD/Buttons (20%) |
Ship/Fleet Command and Control (Unknown or less than 10%) |
First Person Functionality (20%) |
Cover/Vaulting/Mantling (30%) |
Personal Shields/Gadgets (10%) |