Major Systems


Warning:

These estimates currently award up to 30% for videos of internal builds which is very different from our main page which requires features be working in the public alpha.

Estimate Criteria
0% Progress not covered
10% Progress talked about
20% Progress spoken about at length
30% Progress appears in video or internal demo
40% Feature accessible in specialist alpha
50% Feature accessible in live alpha
60% Feature starting to work and being iterated on
70% Feature working somewhat functional
80% Feature working reliably
90% Feature receiving final tweaks
100% Release ready

Estimated Total Completion: 18%

Major Technical Systems (34%)

Planetary Landing (60%)
Planetary Exploration/Surface Combat (50%)
Push/Pull and Grabby Hands (30%)
Dynamic Instancing (10%)
Universe Server (20%)

General Gameplay Systems (22%)

Economy (10%)
Shopping (50%)
Security/Reputation (50%)
Insurance/Death (10%)
Character Customization (30%)
Communications/VOIP/Relays (20%)
Encryption/Hacking (Unknown or less than 10%)
Item ID/Stolen Item System (30%)
Full Mobiglass Functionality (Inventory, news, etc) (30%)
Hangar Layout Customization/Room System (70%)
Public Transit (Unknown or less than 10%)
Rescue/Recovery System (Unknown or less than 10%)
In-Game Organization Functionality (Unknown or less than 10%)
Full Health and Injury System With Mobility Effects (30%)
Payment Sharing/Player UEC Transfer (Unknown or less than 10%)

Role and Player Mechanics (9%)

Salvage (Unknown or less than 10%)
Trade (30%)
Mining (Unknown or less than 10%)
Bounty Hunting/Stasis (20%)
Medical (Unknown or less than 10%)
Science/Research (Unknown or less than 10%)
Cartography/Jump Point Mapping (Unknown or less than 10%)
Player-Controlled External Repair (Unknown or less than 10%)
Space Station Ownership (Unknown or less than 10%)
Racing Circuits/League (50%)
Passenger Transport System (Unknown or less than 10%)

AI (5%)

Various roles (Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant, and Vandal) (10%)
NPC Ship Crew (Unknown or less than 10%)

Ship Functionality (19%)

Base Component System (20%)
Power Shunting System (50%)
CPU Resource System (10%)
Shields/Damage Model (60%)
Detailed Sensors/Scanning (10%)
Ship Signatures/Emissions (Unknown or less than 10%)
Cargo/Shipping (30%)
Panel Access to Components/Internal Repair (Unknown or less than 10%)
Component Tweaking/Tuning/Overclocking/Testing (10%)
Electronic Warfare (Unknown or less than 10%)
Jump Point Navigation/Interdiction (30%)
Proper Multicrew Roles (10%)
Fueling (50%)
Docking and Carrier Systems (30%)
Locking/Forced Entry (Unknown or less than 10%)
Escape Pods/Vehicles (20%)
Semi-Customizable/Movable Displays/HUD/Buttons (20%)
Ship/Fleet Command and Control (Unknown or less than 10%)

First Person Functionality (20%)

Cover/Vaulting/Mantling (30%)
Personal Shields/Gadgets (10%)