This is a fork of Starcitizentracker which while being a good idea it sadly lacks any kind of transparency which hinders it's claim to be a good faith attempt to track development.
This fork aims at fixing this, to this end all discussion, changes and decisions will be completely in the open and transparrent.
Expectation | Actions |
---|---|
Assets: Not implemented Customize and personalize mobiGlas (not on initial release) 1 | |
Assets: Completed Clothing physics 1 2 | |
Assets: Completed Xi’An Space Plant Official Stretch Goal 1 | |
Assets: Not implemented Science pod 1 2 | |
Assets: Not implemented Service equipment and crew pod 1 2 | |
Assets: Not implemented Research pod 1 2 | |
Assets: Not implemented Fuel pod 1 2 | |
Assets: Not implemented Salvagable debris fields 1 | |
Assets: Not implemented Richer Storyline Kickstarter Stretch Goal 1 | |
Assets: Completed RSI Class II space suit Official Stretch Goal 1 | |
Assets: Broken Flashfire specialty mount 1 2 | |
Assets: Not implemented Visual limb damage 1 | |
Assets: Not implemented Alien Languages Official Stretch Goal 1 | |
Assets: Not implemented J-Span Cryo-Star Official Stretch Goal 1 2 | |
Assets: Not implemented Accurate skybox 1 | |
Assets: Not implemented No sound in space preference setting 1 | |
Assets: Not implemented Squadron 42: Chris Roberts cameo 1 | |
Assets: Completed Different HUDs for different ships 1 2 3 | |
Assets: Not implemented Repair crews 1 | |
Assets: Not implemented In-game monument to subscribers 1 | |
Assets: Not implemented Decals to decorate hull 1 2 | |
Assets: Not implemented Hadesian Artifact Official Stretch Goal 1 | |
Assets: Not implemented Squadron 42: Fully voice acted 1 2 | |
Assets: In alpha Light armor 1 2 | |
Assets: In alpha Medium Armor 1 2 | |
Assets: Not implemented Titan Armor 1 2 | |
Assets: In alpha Omni Role Combat Armor Official Stretch Goal 1 | |
Assets: Stagnant Class I Repair Bot Kickstarter Stretch Goal 1 2 3 4 | |
Assets: Stagnant Squadron 42: short funerals for fallen wingmen 1 | |
Assets: Completed Celebrity voice-acting 1 | |
Assets: Completed Laser pistols Official Stretch Goal 1 | |
Assets: Stagnant Enhanced Capital Ship Systems (Multiple Players required for operation) | |
Assets: Stagnant Exclusive Record Breaker ship skin | |
Assets: Stagnant Kr’Thak (Alien Race) Kickstarter Stretch Goal 1 | |
Assets: Not implemented Explorer-class mobiGlas Rig Official Stretch Goal 1 2 | |
Assets: Not implemented Added content after final release 1 | |
Assets: Not implemented Graphical updates after final release 1 | |
Assets: Stagnant Procedurally generated asteroid fields 1 | |
Assets: Completed More weapons available when Arena Commander comes available 1 | |
Assets: Stagnant Female player character 1 2 3 4 | |
Assets: Stagnant Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters Kickstarter Stretch Goal 1 | |
Assets: Stagnant Build professional sound studio Official Stretch Goal 1 2 | |
Assets: Stagnant Full orchestral music sound track Kickstarter Stretch Goal 1 | |
Economy: In alpha Dynamic inventory pricing 1 | |
Economy: Not implemented Economy driven missions 1 | |
Economy: Completed UEC purchasable with real money 1 | |
Economy: Not implemented Pirate insurance for questionably obtained ships 1 2 | |
Economy: In alpha Insurance policies 1 | |
Economy: Not implemented Fake hull IDs 1 2 3 4 5 | |
Economy: Not implemented Economic disparity between systems 1 | |
Economy: Not implemented Private mission boards 1 | |
Economy: Not implemented Transfer fees 1 | |
Economy: Not implemented Landing fees 1 | |
Economy: Not implemented Trade tariffs 1 | |
Economy: Not implemented Player owned factories 1 | |
Economy: Not implemented Player influenced politics 1 | |
Economy: Stagnant In-depth economy | |
Economy: Completed Only one ingame currency 1 | |
Economy: In alpha Trade 1 2 | |
Economy: Stagnant Crafting 1 2 | |
Economy: Stagnant Supply and Demand 1 | |
Engine: Not implemented Thousands of players in the same area 1 2 3 4 | |
Engine: Not implemented Unresticted view distance 1 | |
Engine: Completed Incremental/Delta patcher 1 2 3 | |
Engine: Completed Track IR Support 1 2 | |
Engine: Broken Oculus Rift support 1 2 3 4 5 6 7 8 | |
Engine: Not implemented Vulkan graphic engine support 1 2 | |
Engine: Not implemented DirectX 12 graphic engine support 1 | |
Engine: Completed Third person camera 1 | |
Engine: In alpha Server authoritative 1 | |
Engine: Completed Procedural Generation R&D Team 1 | |
Engine: Not implemented Linux Support 1 2 3 | |
Engine: Completed Take advantage of multi-core processors 1 | |
Engine: Completed Support for Enhanced Subpixel Morphological Antialiasing (SMAA) 1 2 3 | |
Engine: Completed Enhanced Alpha (Regional Servers) Official Stretch Goal 1 | |
Engine: Completed Double precision for CryEngine 1 | |
Engine: Not implemented Angle penetration damage 1 | |
Engine: Completed Arena Commander to use multiplayer backend 1 | |
Engine: Compromised Support for AMD's Mantle API 1 2 | |
Engine: In alpha Accurate physics system 1 2 3 | |
Engine: Broken Drop in co-op play 1 | |
Engine: Not implemented Player hosted private servers 1 2 3 4 5 6 | |
Levels: Not implemented Single shard 1 2 3 4 | |
Levels: In alpha Runtime generation of planets 1 2 | |
Levels: Not implemented Handcrafted missions supplemented by algorithmic content 1 | |
Levels: Not implemented Biomes 1 2 | |
Levels: Not implemented Biome edge blending 1 | |
Levels: Completed Day and night cycles 1 2 3 | |
Levels: Completed Walk anywhere on planets and moons 1 | |
Levels: Compromised Planetside module 1 2 3 | |
Levels: In alpha Expand the Stanton System 1 | |
Levels: Not implemented Procedural ecosystems 1 | |
Levels: Not implemented Procedural weather 1 | |
Levels: In alpha Procedural massive play areas 1 | |
Levels: In alpha Deterministic procedural generation 1 | |
Levels: Not implemented Nyx Landing Zone 1 2 | |
Levels: Not implemented Person of Interest System 1 2 | |
Levels: Not implemented Astro Arena 1 2 | |
Levels: Broken Squadron 42: First episiode in 2015 1 | |
Levels: Completed Star Marine - Game Mode 1 | |
Levels: Completed Arena Commander - Game Mode 1 | |
Levels: Not implemented Large scale dynamic events 1 | |
Levels: Not implemented Accurate planet models 1 | |
Levels: Not implemented Prision Stations 1 | |
Levels: Not implemented Jail & prisons 1 2 | |
Levels: Not implemented Different starting planets 1 | |
Levels: Not implemented Black holes 1 | |
Levels: Not implemented Gas giants 1 | |
Levels: Not implemented Accurately see large cities on planet surfaces 1 | |
Levels: Not implemented Deep sky objects 1 | |
Levels: Not implemented Unregulated border worlds 1 | |
Levels: Not implemented Missions that span both space and ground 1 | |
Levels: Not implemented Combined arms missions 1 | |
Levels: In alpha Asteroid rings 1 2 | |
Levels: In alpha Spaceports 1 2 | |
Levels: Stagnant Alien Spaceports 1 | |
Levels: Stagnant Entire Alien areas mapped out (not on initial release) 1 | |
Levels: Completed Arena Commander starts as 20 cubic kilometers 1 | |
Levels: Stagnant Squadron 42: Enhanced Mission Design Official Stretch Goal 1 | |
Levels: Stagnant Tamsa System Official Stretch Goal 1 | |
Levels: Stagnant Tanga System Official Stretch Goal 1 | |
Levels: Stagnant Cano System Official Stretch Goal 1 | |
Levels: Stagnant UDS-2943-01-22 System Official Stretch Goal 1 | |
Levels: Stagnant Kabal System Official Stretch Goal 1 | |
Levels: Stagnant Oretani System Official Stretch Goal 1 | |
Levels: Stagnant Tiber system Official Stretch Goal 1 | |
Levels: Stagnant Odin System Official Stretch Goal 1 | |
Levels: Stagnant Tyrol System Official Stretch Goal 1 | |
Levels: Stagnant Kellog System Official Stretch Goal 1 | |
Levels: Stagnant Goss System Official Stretch Goal 1 | |
Levels: Stagnant Orion System Official Stretch Goal 1 | |
Levels: Stagnant Ellis System Official Stretch Goal 1 | |
Levels: Stagnant Cathcart System Official Stretch Goal 1 | |
Levels: Stagnant Tal System Official Stretch Goal 1 | |
Levels: Stagnant Geddon System Official Stretch Goal 1 | |
Levels: Stagnant Chronos System Official Stretch Goal 1 | |
Levels: Stagnant First landout option on Earth (New York) Official Stretch Goal 1 2 3 | |
Levels: Stagnant Second landout option on Earth (Moscow) Official Stretch Goal 1 2 | |
Levels: Stagnant Third landout option on Earth (Shanghai) Official Stretch Goal 1 2 | |
Levels: Stagnant Fourth landout option on Earth Official Stretch Goal 1 | |
Levels: Stagnant Additional base type: Smugglers asteroid Kickstarter Stretch Goal 1 | |
Levels: Broken 100 Star Systems to explore on launch Kickstarter Stretch Goal 1 2 3 4 5 | |
Levels: Stagnant Exclusive star system for pre-launch backers Official Stretch Goal | |
Levels: Stagnant Squadron 42: Mission disk "Behind Enemy Lines" available for free to all backers upon release Kickstarter Stretch Goal 1 | |
Mechanics: Not implemented Claim land 1 2 3 | |
Mechanics: Not implemented Planetary settlement 1 | |
Mechanics: Not implemented Player structures 1 | |
Mechanics: Not implemented Pooping 1 2 3 4 | |
Mechanics: Not implemented Components intercommunication 1 | |
Mechanics: Not implemented Artist driven and procedurally enchanced eco systems 1 | |
Mechanics: In alpha Increased mission complexity 1 | |
Mechanics: Not implemented Piracy 1 | |
Mechanics: Not implemented Mercenary 1 | |
Mechanics: Not implemented Refining and Processing 1 | |
Mechanics: In alpha Quantum Interdiction 1 | |
Mechanics: Not implemented Refueling 1 | |
Mechanics: In alpha Escort 1 | |
Mechanics: Not implemented Repair missions 1 | |
Mechanics: Not implemented Mercenary covert operations 1 | |
Mechanics: Not implemented Rescue 1 | |
Mechanics: Not implemented Travel to multiple Star Systems 1 | |
Mechanics: Not implemented Science and research missions 1 | |
Mechanics: Not implemented Visual representation of items and comodoties in storage in stores 1 | |
Mechanics: Not implemented Larger ships will not be able to unload cargo directly to stations/planets 1 | |
Mechanics: Not implemented Hazards for miners and salvagers 1 | |
Mechanics: Not implemented Some locations require the player to manually unload their cargo 1 | |
Mechanics: Not implemented Build reputation as a reliable cargo hauler 1 | |
Mechanics: Not implemented Autopilot for traveling from A to Z while the player walks around their ship 1 | |
Mechanics: Not implemented Farming 1 | |
Mechanics: Not implemented Interchangable ship components 1 | |
Mechanics: Not implemented Gunplay sliding 1 | |
Mechanics: Not implemented Gunplay cover 1 2 | |
Mechanics: Not implemented Gunplay vaulting 1 | |
Mechanics: Not implemented Gunplay mantling 1 | |
Mechanics: Not implemented Star Marine more tactical and lethal than Call of Duty 1 2 | |
Mechanics: Not implemented Manage Space Stations Kickstarter Stretch Goal 1 | |
Mechanics: Not implemented Science Profession 1 | |
Mechanics: Not implemented Plants grow from seeds; require soil, water, and fertilizer 1 | |
Mechanics: Not implemented Lighting, radiation, temperature effect plants species differently 1 | |
Mechanics: Not implemented Scan the universe using infrared, visible, and gamma spectrum 1 | |
Mechanics: Not implemented Long range probes 1 | |
Mechanics: Not implemented Detect distant anomalies over time 1 | |
Mechanics: Not implemented Discover new navigation points of interest 1 | |
Mechanics: Not implemented Share or sell exploration data 1 | |
Mechanics: Not implemented Mining Profession 1 | |
Mechanics: Not implemented Asteroid fields containing ore 1 | |
Mechanics: Not implemented Hidden mining locations 1 | |
Mechanics: Not implemented Scanning asteroids 1 | |
Mechanics: Not implemented Complex mining gameplay 1 | |
Mechanics: Not implemented Asteroid tremors 1 | |
Mechanics: Not implemented Analytical Materials Processor 1 | |
Mechanics: Not implemented Cargo operator gameplay 1 | |
Mechanics: Not implemented Onboard refineries 1 | |
Mechanics: Not implemented Mining assistance provided by players and NPCs 1 | |
Mechanics: Not implemented Storage facilities 1 | |
Mechanics: Not implemented Interia for Players and NPCs 1 | |
Mechanics: In alpha Multiple stations on multi-crew ships 1 2 | |
Mechanics: Not implemented Squadron 42: Difficulty setting 1 | |
Mechanics: Not implemented Public Transportation System Official Stretch Goal 1 2 | |
Mechanics: Not implemented Prepare and deliver drinks on passenger flights 1 2 3 | |
Mechanics: Not implemented Service server blades 1 | |
Mechanics: Not implemented Diagnose and treat space illnesses 1 | |
Mechanics: Not implemented Contagions and epidemics 1 | |
Mechanics: Compromised Ship naming 1 2 3 | |
Mechanics: Stagnant Ship signature spoofing 1 | |
Mechanics: In alpha Shield management 1 2 3 | |
Mechanics: Completed Weapon grouping 1 2 | |
Mechanics: Completed Arena Commander matchmaking 1 | |
Mechanics: Not implemented Schematic View 1 | |
Mechanics: Broken Squadron 42: Drop in drop out co-op 1 2 | |
Mechanics: Not implemented Enhanced Ship Modularity Official Stretch Goal 1 | |
Mechanics: Not implemented Sleeping 1 2 | |
Mechanics: Not implemented Eating 1 2 | |
Mechanics: Not implemented Showering 1 2 | |
Mechanics: Not implemented Tractor beam large physics objects 1 | |
Mechanics: Completed Bleed out system 1 | |
Mechanics: In alpha Hurt, damaged, and ruined limb system 1 2 | |
Mechanics: Not implemented Field medical devices 1 | |
Mechanics: Compromised Weapons emit exactly from where barrel is pointing 1 2 3 4 | |
Mechanics: Not implemented External Repair Structure 1 | |
Mechanics: Not implemented Organization headquarters 1 | |
Mechanics: In alpha Spectator Mode in Arena Commander 1 2 | |
Mechanics: Not implemented Ship boarding 1 2 | |
Mechanics: Not implemented Cost of ships and numbers factored into frequency of ships in PU 1 | |
Mechanics: Not implemented 3D Voice chat 1 2 | |
Mechanics: Not implemented Escalating downtime between ship replacement by insurance if abused 1 | |
Mechanics: Not implemented Jump points of different sizes for different ships 1 | |
Mechanics: Not implemented Ship aging 1 | |
Mechanics: Not implemented Cargo weight 1 | |
Mechanics: Not implemented Designated planet-side combat areas with brawling 1 | |
Mechanics: Not implemented Wear and tear on all equipment 1 | |
Mechanics: Not implemented Varied laws and rules for different enviornments 1 | |
Mechanics: Not implemented First person combat on select lawless planets Official Stretch Goal 1 | |
Mechanics: Completed Audio queues for missile locking 1 | |
Mechanics: In alpha Different characteristics for each missle type 1 2 3 | |
Mechanics: Not implemented Missle targeting systems 1 | |
Mechanics: Not implemented Subtitles for alien languages 1 | |
Mechanics: Not implemented Loaning out your ship to other players 1 | |
Mechanics: Completed Racing - Game Mode 1 | |
Mechanics: In alpha mobiGlas 1 2 3 | |
Mechanics: Not implemented Spying and changing appearance 1 | |
Mechanics: Completed Customizable controls and keybindings 1 | |
Mechanics: In alpha PvE Encounters 1 | |
Mechanics: Not implemented Ship tuning and component overclocking 1 2 3 4 | |
Mechanics: Not implemented Ships models that change over the years and classic ships 1 | |
Mechanics: Not implemented Jump point discovery 1 | |
Mechanics: Not implemented Player named jump points 1 | |
Mechanics: Completed Use individual buttons and switches 1 | |
Mechanics: Not implemented Plastic surgery 1 | |
Mechanics: Not implemented Magnetic boots Kickstarter Stretch Goal 1 2 3 4 5 | |
Mechanics: Not implemented Customizable AI voices for different aspects of your ship 1 | |
Mechanics: Not implemented Cargo damage becomes item damage 1 | |
Mechanics: Not implemented Damage any item 1 | |
Mechanics: Not implemented G-suits 1 | |
Mechanics: Not implemented Separate keybind profiles 1 | |
Mechanics: Not implemented Galactapedia 1 | |
Mechanics: Not implemented Space monsters 1 | |
Mechanics: Not implemented Electronic Warfare and Hacking 1 | |
Mechanics: Not implemented Hardcore flight sim controller support Kickstarter Stretch Goal 1 | |
Mechanics: Not implemented Cybernetic repair facilities 1 | |
Mechanics: Not implemented Loan mechanic 1 2 | |
Mechanics: Not implemented Pirate organizations 1 | |
Mechanics: Not implemented Conversation system 1 | |
Mechanics: Not implemented Body language 1 | |
Mechanics: Completed Character collaboration with Warhorse Studios 1 2 | |
Mechanics: Completed G-safe mode 1 | |
Mechanics: Not implemented Shared organization hangars 1 | |
Mechanics: Not implemented Organization reputation system 1 2 | |
Mechanics: Not implemented Player generated missions 1 2 | |
Mechanics: Not implemented Dogfighting module will have repair/refuel carriers 1 | |
Mechanics: Not implemented Exploration profession 1 | |
Mechanics: Not implemented Artifact hunting 1 | |
Mechanics: Not implemented Salvage mechanic Official Stretch Goal 1 | |
Mechanics: Not implemented Immersive in-game discovery of new alien race 1 | |
Mechanics: Not implemented Updated Scanning Software Official Stretch Goal 1 | |
Mechanics: Not implemented Player designed ships (not in PU) 1 | |
Mechanics: Not implemented Ship-to-ship auto-docking 1 | |
Mechanics: Not implemented Player run broadcasts 1 | |
Mechanics: Not implemented Meta-AI economy 1 2 | |
Mechanics: Not implemented Player or organization run medical facilities 1 | |
Mechanics: Not implemented Cyborg characters 1 | |
Mechanics: Not implemented Gravity zones 1 2 3 4 | |
Mechanics: Not implemented Player to player trading 1 | |
Mechanics: Not implemented Ship Trade-in and buying used ships 1 | |
Mechanics: Not implemented Dangerous deep space evniornments 1 | |
Mechanics: Not implemented Enhanced boarding options Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: Completed Collision damage 1 | |
Mechanics: Not implemented Ship cleanliness and deterioration 1 2 3 | |
Mechanics: Completed Respawn button 1 | |
Mechanics: Not implemented Revive wounded or incapacitated players 1 | |
Mechanics: Not implemented Highlight camera 1 | |
Mechanics: In alpha Detailed procedural ship destruction for large ships 1 | |
Mechanics: Not implemented Taxes within Organizations 1 2 | |
Mechanics: Not implemented Detailed navigation system 1 | |
Mechanics: Not implemented Dynamic population count 1 | |
Mechanics: Not implemented In depth non-FTL communication 1 2 3 4 5 | |
Mechanics: Not implemented Character aging 1 2 | |
Mechanics: Not implemented Character histories and/or ancestral trees 1 | |
Mechanics: Not implemented Player Rating System 1 | |
Mechanics: Not implemented Booby traps and trackers for cargo and their pirate countermeasures 1 | |
Mechanics: Not implemented Command and Control Center 1 2 3 | |
Mechanics: Not implemented Group mining operations 1 | |
Mechanics: Not implemented Organization infiltration 1 | |
Mechanics: Not implemented Asteroid voxels 1 | |
Mechanics: Not implemented Mineral refinement 1 | |
Mechanics: Not implemented Shareable star map locations 1 | |
Mechanics: Not implemented Different types of cargo containers (tracking) 1 | |
Mechanics: Not implemented Different types of cargo containers (volume) 1 | |
Mechanics: Not implemented Benefits for ejecting from a ship about to explode 1 | |
Mechanics: Not implemented Wreckage as a navigational hazard 1 | |
Mechanics: Not implemented Rentable ships 1 | |
Mechanics: Not implemented Destroyed ships persist as derelicts and not despawn 1 | |
Mechanics: Completed Seemlessly fly from space to planet surface (not on initial release) 1 2 | |
Mechanics: Not implemented In-game voice communication 1 2 3 4 5 6 | |
Mechanics: Not implemented Vote for in game politicians 1 | |
Mechanics: In alpha Wreck exploration 1 2 | |
Mechanics: Not implemented EVA ship repair 1 | |
Mechanics: Not implemented Bounty hunting system 1 2 3 | |
Mechanics: Not implemented Engine Tuning Kit Official Stretch Goal 1 | |
Mechanics: In alpha Intelligent Flight Control System (IFCS) 1 | |
Mechanics: Not implemented Tractor beams 1 2 | |
Mechanics: Not implemented Immersive transfer of cargo to ships hold 1 | |
Mechanics: Not implemented Elaborate matchmaking criteria 1 | |
Mechanics: Not implemented Inertia on objects not anchored down 1 2 | |
Mechanics: Not implemented Keep a failed boarders ship 1 | |
Mechanics: Not implemented Organization shared Assets 1 | |
Mechanics: Not implemented Beam weapons for larger ships 1 | |
Mechanics: In alpha Manned turrets 1 2 | |
Mechanics: Completed Unmanned turrets 1 | |
Mechanics: Stagnant Banu ports and stations for trading etc 1 | |
Mechanics: Stagnant Player owned business 1 | |
Mechanics: Not implemented Parking smaller ships in the Idris 1 2 | |
Mechanics: Stagnant Ships relay radar data to each other and command centers 1 | |
Mechanics: Stagnant Transporting NPCs 1 | |
Mechanics: Stagnant Stellar Cartography Official Stretch Goal 1 | |
Mechanics: In alpha Players won't always be able to run from combat 1 | |
Mechanics: Stagnant Stock Market 1 | |
Mechanics: Stagnant Organization bank accounts 1 | |
Mechanics: In alpha Level restrictions masked by licences and real world barriers 1 2 | |
Mechanics: In alpha 3D Starmap inside ships 1 2 | |
Mechanics: Completed Some ships have artificial gravity 1 2 3 4 | |
Mechanics: In alpha Ship subsystem energy manipulation 1 2 3 | |
Mechanics: Stagnant Playing as another alien race 1 2 | |
Mechanics: Stagnant Single player expansion: play as an alien 1 | |
Mechanics: Stagnant Inter Org Job or Contract System 1 | |
Mechanics: In alpha Character ratings factored into mission system 1 | |
Mechanics: Stagnant Tell ships to drop cargo 1 | |
Mechanics: Stagnant Short range voice communication and ship hailing 1 2 3 | |
Mechanics: Stagnant Shuttles for larger ships to interact with stations and planets 1 | |
Mechanics: Stagnant Dangerous and dynamic Jump Points 1 2 3 4 5 | |
Mechanics: Stagnant Ground Stealth 1 2 | |
Mechanics: Stagnant Stealth takedowns 1 2 3 | |
Mechanics: Stagnant Manned Maneuvering Unit 1 2 | |
Mechanics: Completed Dogfighting module - Game Mode 1 | |
Mechanics: Completed G-Force effects 1 | |
Mechanics: In alpha Constellation multicrew 1 2 | |
Mechanics: Broken Chat shared between Hangar and transfer to Arena Commander 1 | |
Mechanics: Stagnant Co-Op in Arena Commander when bigger ships are added 1 | |
Mechanics: In alpha Realistic ship damage 1 2 3 4 | |
Mechanics: Completed Edit loadout between Arena Commander matches 1 2 | |
Mechanics: Completed Planetside module (ArcCorp) is next after Dogfighting module 1 2 3 4 | |
Mechanics: Stagnant Radar shadow a feature of detecting and identifying other ships 1 | |
Mechanics: Stagnant PvP slider taken into matchmaking criteria 1 2 3 4 | |
Mechanics: Stagnant Ship upgrade package containing an engine modifier Kickstarter Stretch Goal 1 2 | |
Mechanics: Not implemented Hull breaches 1 2 3 4 | |
Mechanics: Stagnant Invite other players to Hangar 1 | |
Mechanics: Stagnant Hibernation Mode Official Stretch Goal 1 2 | |
Mechanics: Stagnant Increased ship customization 1 2 | |
Mechanics: Stagnant Squadron 42: 50 Missions Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Additional base type: Alien derelict Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Vanduul trading post Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Drag other players 1 2 | |
Mechanics: Broken Star Citizens will receive access to the Squadron 42 campaign (18 months) Kickstarter Stretch Goal 1 | |
Mechanics: Broken Star Citizens will receive access to the Star Citizen universe for online persistent play (30 months) Kickstarter Stretch Goal 1 | |
Mechanics: Completed 6 Degrees of Freedom 1 | |
Mechanics: Completed Using inertia for flight rather than burning fuel all the time 1 2 3 | |
Mechanics: Stagnant Tablet companion application Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: In alpha Fly from space to planet as a cinematic 1 2 3 | |
Mechanics: Not implemented Private real estate 1 2 | |
Mechanics: Stagnant Capture asteroid bases 1 | |
Mechanics: Stagnant Capture bigger ships 1 2 | |
Mechanics: Stagnant Capture derelict bases 1 2 | |
Mechanics: Stagnant Individual ship components damage states 1 2 3 4 | |
MoCap: Not implemented Animal motion capture 1 | |
MoCap: Completed Capture Backers faces for ingame characters Official Stretch Goal 1 2 3 4 5 6 7 | |
MoCap: Completed Build own motion capture studio Official Stretch Goal 1 2 | |
MoCap: Completed Squadron 42: Capture faces for characters Official Stretch Goal 1 | |
MoCap: Not implemented Real-time facial motion capture for ingame avatar annimation (Live Driver/FaceOverIP) 1 2 3 | |
MoCap: Completed Professional motion capture shoot 1 | |
Mods: Not implemented Mission building tool (not on initial release) 1 | |
Mods: Not implemented Player designed outfits 1 | |
Mods: Not implemented Modable multiplayer 1 2 | |
Mods: Not implemented Engineering manual for modders (Hardback) 1 | |
Mods: Stagnant Professional mod tools provided free Kickstarter Stretch Goal 1 2 3 | |
NPCs: Not implemented Cleaning and Mopping 1 2 | |
NPCs: Broken Leir III Sandworm 1 2 | |
NPCs: Not implemented Diverse NPC actions 1 | |
NPCs: In alpha Immersive landing pad and traffic control from NPCs 1 | |
NPCs: Not implemented NPC managers replace destroyed items and fix up player caused damage 1 | |
NPCs: Not implemented NPCs load and unload cargo 1 | |
NPCs: Not implemented Procedural wildlife and birds 1 | |
NPCs: Not implemented 20 million AI agents 1 | |
NPCs: Not implemented Ingame Pets Official Stretch Goal 1 | |
NPCs: Not implemented Forms of fictional corruption within the PU 1 | |
NPCs: Not implemented Space creatures 1 | |
NPCs: Not implemented Dynamic social interaction with NPCs 1 | |
NPCs: Not implemented Give orders to NPCs 1 | |
NPCs: Not implemented Bribe NPCs 1 | |
NPCs: Not implemented Hireable NPCs 1 2 3 | |
NPCs: Not implemented AI for Aliens 1 2 | |
NPCs: Not implemented AI NPC's 1 2 | |
NPCs: Not implemented Varied NPC skills 1 | |
NPCs: Not implemented Retired characters persist as NPCs 1 | |
NPCs: Not implemented NPCs prevent conflict in safe zones 1 | |
NPCs: Stagnant Immersive haggling with NPCs 1 | |
NPCs: Stagnant Immersive buying of ships 1 | |
NPCs: Stagnant Highly interactive NPCs 1 2 | |
NPCs: Stagnant Randomly generated personalities for NPCs 1 | |
NPCs: Stagnant Request assistance from NPC ships 1 | |
NPCs: Stagnant Vanduul in persistant universe | |
NPCs: Stagnant Hired NPCs can fly in your wing 1 | |
NPCs: Stagnant Hired NPCs can man your ship 1 2 | |
NPCs: Stagnant Customizable NPC crew 1 | |
NPCs: Stagnant Asset inheritance 1 | |
Promo: Completed Two or three big releases in 2017 1 2 3 | |
Promo: Completed Khartu spacecraft model for players hangars 1 | |
Promo: Broken Star Citizen HOTAS from Mad Catz 1 2 3 4 | |
Promo: Broken Scope creep will not delay the project 1 2 | |
Promo: Broken The Next Great Starship conducted annually 1 | |
Promo: Not implemented Subscriptions maintained after release 1 | |
Promo: Completed Web based Known Universe Map Official Stretch Goal | |
Promo: Not implemented Team reporting player driven events as in-fiction news 1 2 | |
Promo: Not implemented Observist Guide 1 2 3 | |
Promo: Completed Players test the alpha version 1 | |
Promo: Completed Bug tracking feedback system 1 2 | |
Promo: Completed CIG will not ask Youtube to take down Star Citizen related videos 1 | |
Promo: Stagnant Ship specific Manuals | |
Promo: Completed Retaliator Commercial Official Stretch Goal 1 | |
Promo: Completed Dogfighting manual 1 | |
Promo: Completed Revamp of RSI front page 1 | |
Promo: Compromised RSI Museum Kickstarter Stretch Goal 1 2 3 | |
Promo: In alpha CIG is 100% focused on Star Citizen and will not start any other projects 1 2 | |
Promo: In alpha Be the Best Damn Space Sim Ever (BDSSE) 1 2 | |
Promo: Completed Move Wingman out of the basement. (Move Austinb team to larger office) Official Stretch Goal 1 2 | |
Promo: Stagnant Jane’s Fighting Ships style manual Official Stretch Goal 1 | |
Promo: Stagnant 42-page Upgrade Handbook (pdf) Official Stretch Goal 1 | |
Promo: Not implemented Behind the Scenes of Star Citizen (Professional feature length documentary) Official Stretch Goal 1 2 | |
Promo: Stagnant Shroud of the Avatar Crossbow Official Stretch Goal 1 2 | |
Promo: Completed Never relinquish full creative control 1 2 | |
Promo: Completed Wingman's Hangar (webcasts) Kickstarter Stretch Goal 1 2 | |
Promo: Not implemented No Pay to Win 1 2 3 | |
Promo: Compromised No Subscriptions 1 | |
Promo: Completed No publisher 1 | |
Promo: Stagnant Build the game backers are dreaming of 1 | |
Promo: Completed Start with additional credits Kickstarter Stretch Goal | |
Promo: Completed Regular community updates Kickstarter Stretch Goal | |
Promo: Compromised Monthly Town Hall Q&A with Chris Roberts Kickstarter Stretch Goal | |
Promo: Broken LifeTime Insurance (LTI) limited to kickstarter backers 1 2 3 4 | |
Promo: Broken More funds will ensure delivery of functionality sooner rather than later 1 2 3 4 | |
Ships: Not implemented Aegis Vulcan 1 | |
Ships: Not implemented Tumbril Nova 1 2 | |
Ships: Not implemented Aegis Hammerhead 1 | |
Ships: Not implemented Anvil U9C Hawk 1 | |
Ships: Not implemented Pioneer 1 | |
Ships: Not implemented Origin X1 1 | |
Ships: Not implemented Origin 600 1 | |
Ships: Not implemented Aegis Eclipse 1 2 | |
Ships: In alpha Tumbril Cyclone 1 | |
Ships: In alpha Xi'an Nox 1 | |
Ships: In alpha Drake Dragonfly 1 2 | |
Ships: Not implemented Anvil Hurricane 1 | |
Ships: In alpha MISC Razor 1 2 | |
Ships: Not implemented RSI Polaris 1 | |
Ships: Not implemented Esperia Blade 1 | |
Ships: In alpha Aegis Sabre 1 | |
Ships: Not implemented MISC Hull series Official Stretch Goal 1 | |
Ships: Not implemented RSI Orion Official Stretch Goal 1 | |
Ships: In alpha Anvil Gladiator Kickstarter Stretch Goal 1 | |
Ships: In alpha Drake Cutlass Kickstarter Stretch Goal 1 | |
Ships: In alpha Aegis Avenger 1 | |
Ships: In alpha MISC Starfarer Kickstarter Stretch Goal 1 | |
Ships: In alpha Mustang Official Stretch Goal 1 | |
Ships: In alpha Aegis Gladius Official Stretch Goal 1 | |
Ships: In alpha Drake Herald Official Stretch Goal 1 | |
Ships: In alpha Drake Caterpillar Kickstarter Stretch Goal 1 | |
Ships: In alpha MISC Prospector 1 | |
Ships: Not implemented Anvil Carrack Official Stretch Goal 1 | |
Ships: In alpha MISC Reliant Official Stretch Goal 1 2 | |
Ships: In alpha Argo Multi Purpose Utility Vehicle (MPUV) 1 2 | |
Ships: Not implemented UEE Javelin Kickstarter Stretch Goal 1 | |
Ships: Not implemented Esperia Prowler Official Stretch Goal 1 2 | |
Ships: In alpha Aegis Vanguard Official Stretch Goal 1 2 | |
Ships: Not implemented Anvil Crucible Official Stretch Goal 1 | |
Ships: In alpha Aegis Reclaimer Official Stretch Goal 1 | |
Ships: Not implemented MISC Endeavor Official Stretch Goal 1 2 3 | |
Ships: Not implemented Origin 890 Jump Official Stretch Goal 1 | |
Ships: In alpha RSI Ursa rover 1 2 3 | |
Ships: Not implemented Missle cruiser 1 | |
Ships: Not implemented Aegis Redeemer 1 2 | |
Ships: Not implemented Banu Merchantman Official Stretch Goal 1 | |
Ships: In alpha Origin M50 Kickstarter Stretch Goal 1 | |
Ships: In alpha Anvil Hornet 1 2 | |
Ships: In alpha Drake Buccaneer 1 2 3 | |
Ships: Stagnant Battlecruiser ship class Kickstarter Stretch Goal 1 | |
Ships: Stagnant Pegasus (Escort Carrier) Official Stretch Goal 1 2 | |
Ships: Not implemented RSI Idris Kickstarter Stretch Goal 1 2 | |
Ships: Stagnant Bengal carrier Kickstarter Stretch Goal 1 2 3 | |
Ships: In alpha RSI Aurora 1 | |
Ships: In alpha Origin 300 1 2 | |
Ships: In alpha Vanduul Glaive 1 | |
Ships: In alpha Vanduul Scythe 1 | |
Ships: In alpha MISC Freelancer 1 | |
Ships: In alpha Kruger Merlin 1 | |
Ships: In alpha Xi'an Khartu-Al 1 2 | |
Ships: In alpha RSI Constellation 1 | |
Ships: Not implemented Banu Defender 1 | |
Ships: In alpha Anvil Terrapin 1 2 3 | |
Ships: In alpha Origin 85X 1 | |
Ships: In alpha Aegis Retaliator Kickstarter Stretch Goal | |
Ships: Stagnant Cruiser ship class Kickstarter Stretch Goal | |
Ships: Not implemented Genesis Starliner Official Stretch Goal 1 | |
Shop: Broken Cash sales only for new concept ships and top tier capital ships 1 2 | |
Shop: Completed Next Great Starship winner for sale 1 | |
Shop: Completed Towel Official Stretch Goal 1 | |
Shop: Compromised Nothing in-game you can only buy with real money 1 2 3 | |
Shop: Not implemented Squadron 42: Mission disks 1 | |
Shop: Not implemented Full color map of the game universe 1 2 | |
Shop: Stagnant Star Citizen novella written by Dave Haddock 1 | |
Shop: Stagnant Spaceship shaped USB stick 1 | |
Shop: Stagnant 42 page book “Squadron 42 Manual” (Hardback) 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (digital) 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (Hardback) 1 |